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	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1543</id>
		<title>Recruiting Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1543"/>
				<updated>2006-12-18T19:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;162.40.198.70: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maxes=&lt;br /&gt;
The best players will receive the maximum number of recruiting points (17) each week from multiple coaches. If you want a chance of signing the best players you will have to do the same, so plan accordingly how many players you will max. LTT teams can theoretically max 4 players, but that leaves no points for a safety net.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Maxing the 2 or 3 best recruits available is likely to leave you in high ties with only a 20% chance (or worse) of landing each player. You may want to consider maxing 1 or 2 of the best players and 1 or 2 guys who are likely to be low ties (or even leads)&lt;br /&gt;
&lt;br /&gt;
=Safety Net=&lt;br /&gt;
While  Ideally you should be aiming for at least three clear leads so that you can avoid walk-ons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Use the early recruiting bonus&lt;br /&gt;
When you spend one or more points, or give a scholarsip on/to a player in the first week of recruiting you will receive a bonus of 15RPE on that player. In the second week you will receive 13 additional RPE and you receive 2 less bonus RPE each week.&lt;br /&gt;
&lt;br /&gt;
*Make a large safety net&lt;br /&gt;
Maximise your use of the early recruiting bonus by making a large safety net in the first week. Especially when you are first starting, consider using only 2 maxes and spending 33x1 RPE on safety net players until you get a feel for which players get maxed in your league and which ones don&amp;#039;t get recruited at all. This will give you 33 players at 16RPE after the first week.&lt;br /&gt;
&lt;br /&gt;
*Experiment&lt;br /&gt;
Use your safety net to discover which sorts of players (by scout, attributes, height, preference, position etc) get maxed in your league and which ones don&amp;#039;t. If you can find a pattern for effective players that don&amp;#039;t get maxed you&amp;#039;re on your way to building a good safety net each season.&lt;br /&gt;
&lt;br /&gt;
*First Drop&lt;br /&gt;
If its late in the season and you can&amp;#039;t establish any more leads consider getting to first drop (1/x) on recruits. The team in the lead might sign 3 different players and then you will be in a position to sign that player.&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Players need 28RPE to be guaranteed to sign with you, they might sign for less, but get to 28 to make sure.&lt;br /&gt;
*If you are more than 3RPE behind on a recruit you are unlikely to have the first chance of signing the player, consider spending your points elsewhere&lt;br /&gt;
*Even if you have a clear lead on a player you need to spend 5RPE on that player each week to guarantee a 1RPE lead on that player.&lt;br /&gt;
*Don&amp;#039;t forget to give scholarships to players you want to sign!&lt;br /&gt;
&lt;br /&gt;
=&amp;#039;&amp;#039;&amp;#039;Preferences&amp;#039;&amp;#039;&amp;#039;=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I. Win Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;The Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Winning programs&amp;quot; will be measured based on 55% Last year&amp;#039;s results, 35% the prior year to that, and 10% the next prior year. The exception is that if there is 3-year trend of improvement, the 10% &amp;quot;next prior&amp;quot; will be ignored and &amp;quot;last year&amp;quot; will get 65%. &lt;br /&gt;
&lt;br /&gt;
A year&amp;#039;s performance is measured as your highest Power Ranking after games 19-24. This instruction aids the user in determining his or her Win ranking.&lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;3 Yrs of Improvement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Positive successive movement towards a better PR is not enough to ensure you are a winning program, for the purposes of recruiting. Use common sense when determining if you are winning or not. If you are seeded well in the PTT, a recruit will probably view your school as a winning program, at least to some degree. This is not in anyway an official definition, but a rule of thumb.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Relativity of the Rule&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We must realize that this type of ratings can be relative. There is an old joke where 2 men are walking in the woods. Along comes a hungry bear, and one hiker takes out running shoes and starts lacing them up. The other hiker looks at him and says &amp;quot; What are you doing? You can&amp;#039;t out run a bear.&amp;quot; The running shoe hiker responds &amp;quot; I don&amp;#039;t need to, I just need to out run you.&amp;quot; You may not be the fastest (winningest/highest PR) school in the nation, but in most instances, it helps you to be faster than your competition on a recruit. This isn&amp;#039;t a guarantee, however. Sometimes a recruit goes where he wants, despite what may be &amp;#039;best&amp;#039; for him.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II. Local Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;Defining Terms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Recruit&amp;#039;s Region - Each recruit&amp;#039;s profile lists his preferences regarding playing close to home, indicated with a &amp;quot;None/Poor/Fair/Good/Exc&amp;quot; rating (to be consistent with player attribute ratings). &lt;br /&gt;
&lt;br /&gt;
An &amp;quot;exc&amp;quot; here indicates a strong desire to stay close to home. &lt;br /&gt;
A &amp;quot;fair&amp;quot; means &amp;quot;neutral&amp;quot; desire.&lt;br /&gt;
A &amp;quot;none&amp;quot; actually represents a strong desire to move away from home. &lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;Practically Speaking&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There is an important adjustment necessary here. &amp;quot;Close to Home&amp;quot; is measured as follows:&lt;br /&gt;
&lt;br /&gt;
a)      All teams in the same number conference as the recruit&amp;#039;s region (e.g., Conf 1 &amp;amp; Region 1), are considered equally close (even compared to the hometown).&lt;br /&gt;
&lt;br /&gt;
b) 	Teams from conferences numbered +1 or -1 from the recruit&amp;#039;s region are considered equally close to the recruit, but are not as close as the previously mentioned class.&lt;br /&gt;
&lt;br /&gt;
c) 	Teams from conferences numbered +2 or -2 from the recruit&amp;#039;s region are considered equally close to the recruit, but are not as close as the previously mentioned class.&lt;br /&gt;
&lt;br /&gt;
d) 	Trading reality for playability, we make the assumption that conferences 1 &amp;amp; 32 are &amp;quot;next to each other&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Examples&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
a)	If you are a conference 2 team, your best &amp;quot;close to home&amp;quot; advantage is with Region 2 recruits. You have some advantage with Region 1 and 3 recruits also. You have less, but still some, advantage with Region 32 and 4 recruits&lt;br /&gt;
&lt;br /&gt;
b)  	My understanding is that once recuits are out of you 5 conference &amp;quot;Close-to-home&amp;quot;(CTH) area, then they are considered equidistant to all others out of its CTH region. For example, your conference is 17. Your local conferences/regions would be 15, 16, 17, 18, 19. Any other conference/region is the South Pole as far as you&amp;#039;re concerned.&lt;br /&gt;
&lt;br /&gt;
III. &amp;#039;&amp;#039;&amp;#039;Impact Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;The Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A recruit&amp;#039;s ability to have an &amp;quot;Impact&amp;quot; for recruting will be based on: &lt;br /&gt;
&lt;br /&gt;
a) The recruit&amp;#039;s self-perception of his talent level. &lt;br /&gt;
b) The recruiting team&amp;#039;s performance in the just-ended season (assuming, generally, that bad teams need help the most). However, there is some recognition that better recruits can still make an impact at better schools. &lt;br /&gt;
c) Graduating/Returning talent (NOT position-specific). &lt;br /&gt;
d) Graduating/Returning height (NOT position-specific). &lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;In the Mind of a HS Recruit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Recruits don&amp;#039;t notice what position they are currently playing when they make recruiting decisions. They are &amp;quot;worried&amp;quot; about the college team&amp;#039;s overall skill, and the abundance of players in their height range.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Practical Application&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The instructions say &amp;quot;NOT position-specific.&amp;quot; I take that to mean that, other things equal, an Exc impact tall recruit would be more likely to go to a team that doesn&amp;#039;t have tall players, no matter what the tall recruit&amp;#039;s skills are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glstand&amp;#039;&amp;#039;&amp;#039; once wrote,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A recruit that shows a preference towards impact has prefect knowledge of his abilities and size. He is not affected by the scout. A Poor scouted PFFFXP who is really a GEEFXG KNOWS he is the latter. This is important because the better the recruit, the more teams fall into consideration. A +8 6&amp;#039;10&amp;quot; could sign with anyone and immediately get playing time. A +3 5&amp;#039;11&amp;quot; will be much more cautious, choosing only those schools that fit the traditional definition of a favorable impact school. What determines this traditional definition? A school&amp;#039;s power ranking for the season. Its generally assumed that the worse a team did last year, the more room it has for immediate improvement. Also considered is the overall talent and size of the players a team is returning. So, unlike other factors, Impact looks at two things, the recruit AND the school. Local and Winning only consider factors specific to the school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=[[Recruiting_Strategies|Strategies]]=&lt;/div&gt;</summary>
		<author><name>162.40.198.70</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1542</id>
		<title>Recruiting Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1542"/>
				<updated>2006-12-18T19:55:32Z</updated>
		
		<summary type="html">&lt;p&gt;162.40.198.70: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maxes=&lt;br /&gt;
The best players will receive the maximum number of recruiting points (17) each week from multiple coaches. If you want a chance of signing the best players you will have to do the same, so plan accordingly how many players you will max. LTT teams can theoretically max 4 players, but that leaves no points for a safety net.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Maxing the 2 or 3 best recruits available is likely to leave you in high ties with only a 20% chance (or worse) of landing each player. You may want to consider maxing 1 or 2 of the best players and 1 or 2 guys who are likely to be low ties (or even leads)&lt;br /&gt;
&lt;br /&gt;
=Safety Net=&lt;br /&gt;
While  Ideally you should be aiming for at least three clear leads so that you can avoid walk-ons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Use the early recruiting bonus&lt;br /&gt;
When you spend one or more points, or give a scholarsip on/to a player in the first week of recruiting you will receive a bonus of 15RPE on that player. In the second week you will receive 13 additional RPE and you receive 2 less bonus RPE each week.&lt;br /&gt;
&lt;br /&gt;
*Make a large safety net&lt;br /&gt;
Maximise your use of the early recruiting bonus by making a large safety net in the first week. Especially when you are first starting, consider using only 2 maxes and spending 33x1 RPE on safety net players until you get a feel for which players get maxed in your league and which ones don&amp;#039;t get recruited at all. This will give you 33 players at 16RPE after the first week.&lt;br /&gt;
&lt;br /&gt;
*Experiment&lt;br /&gt;
Use your safety net to discover which sorts of players (by scout, attributes, height, preference, position etc) get maxed in your league and which ones don&amp;#039;t. If you can find a pattern for effective players that don&amp;#039;t get maxed you&amp;#039;re on your way to building a good safety net each season.&lt;br /&gt;
&lt;br /&gt;
*First Drop&lt;br /&gt;
If its late in the season and you can&amp;#039;t establish any more leads consider getting to first drop (1/x) on recruits. The team in the lead might sign 3 different players and then you will be in a position to sign that player.&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Players need 28RPE to be guaranteed to sign with you, they might sign for less, but get to 28 to make sure.&lt;br /&gt;
*If you are more than 3RPE behind on a recruit you are unlikely to have the first chance of signing the player, consider spending your points elsewhere&lt;br /&gt;
*Even if you have a clear lead on a player you need to spend 5RPE on that player each week to guarantee a 1RPE lead on that player.&lt;br /&gt;
*Don&amp;#039;t forget to give scholarships to players you want to sign!&lt;br /&gt;
&lt;br /&gt;
=[[Preferences]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I. Win Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;The Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Winning programs&amp;quot; will be measured based on 55% Last year&amp;#039;s results, 35% the prior year to that, and 10% the next prior year. The exception is that if there is 3-year trend of improvement, the 10% &amp;quot;next prior&amp;quot; will be ignored and &amp;quot;last year&amp;quot; will get 65%. &lt;br /&gt;
&lt;br /&gt;
A year&amp;#039;s performance is measured as your highest Power Ranking after games 19-24. This instruction aids the user in determining his or her Win ranking.&lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;3 Yrs of Improvement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Positive successive movement towards a better PR is not enough to ensure you are a winning program, for the purposes of recruiting. Use common sense when determining if you are winning or not. If you are seeded well in the PTT, a recruit will probably view your school as a winning program, at least to some degree. This is not in anyway an official definition, but a rule of thumb.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Relativity of the Rule&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We must realize that this type of ratings can be relative. There is an old joke where 2 men are walking in the woods. Along comes a hungry bear, and one hiker takes out running shoes and starts lacing them up. The other hiker looks at him and says &amp;quot; What are you doing? You can&amp;#039;t out run a bear.&amp;quot; The running shoe hiker responds &amp;quot; I don&amp;#039;t need to, I just need to out run you.&amp;quot; You may not be the fastest (winningest/highest PR) school in the nation, but in most instances, it helps you to be faster than your competition on a recruit. This isn&amp;#039;t a guarantee, however. Sometimes a recruit goes where he wants, despite what may be &amp;#039;best&amp;#039; for him.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II. Local Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;Defining Terms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Recruit&amp;#039;s Region - Each recruit&amp;#039;s profile lists his preferences regarding playing close to home, indicated with a &amp;quot;None/Poor/Fair/Good/Exc&amp;quot; rating (to be consistent with player attribute ratings). &lt;br /&gt;
&lt;br /&gt;
An &amp;quot;exc&amp;quot; here indicates a strong desire to stay close to home. &lt;br /&gt;
A &amp;quot;fair&amp;quot; means &amp;quot;neutral&amp;quot; desire.&lt;br /&gt;
A &amp;quot;none&amp;quot; actually represents a strong desire to move away from home. &lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;Practically Speaking&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There is an important adjustment necessary here. &amp;quot;Close to Home&amp;quot; is measured as follows:&lt;br /&gt;
&lt;br /&gt;
a)      All teams in the same number conference as the recruit&amp;#039;s region (e.g., Conf 1 &amp;amp; Region 1), are considered equally close (even compared to the hometown).&lt;br /&gt;
&lt;br /&gt;
b) 	Teams from conferences numbered +1 or -1 from the recruit&amp;#039;s region are considered equally close to the recruit, but are not as close as the previously mentioned class.&lt;br /&gt;
&lt;br /&gt;
c) 	Teams from conferences numbered +2 or -2 from the recruit&amp;#039;s region are considered equally close to the recruit, but are not as close as the previously mentioned class.&lt;br /&gt;
&lt;br /&gt;
d) 	Trading reality for playability, we make the assumption that conferences 1 &amp;amp; 32 are &amp;quot;next to each other&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Examples&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
a)	If you are a conference 2 team, your best &amp;quot;close to home&amp;quot; advantage is with Region 2 recruits. You have some advantage with Region 1 and 3 recruits also. You have less, but still some, advantage with Region 32 and 4 recruits&lt;br /&gt;
&lt;br /&gt;
b)  	My understanding is that once recuits are out of you 5 conference &amp;quot;Close-to-home&amp;quot;(CTH) area, then they are considered equidistant to all others out of its CTH region. For example, your conference is 17. Your local conferences/regions would be 15, 16, 17, 18, 19. Any other conference/region is the South Pole as far as you&amp;#039;re concerned.&lt;br /&gt;
&lt;br /&gt;
III. &amp;#039;&amp;#039;&amp;#039;Impact Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;The Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
A recruit&amp;#039;s ability to have an &amp;quot;Impact&amp;quot; for recruting will be based on: &lt;br /&gt;
&lt;br /&gt;
a) The recruit&amp;#039;s self-perception of his talent level. &lt;br /&gt;
b) The recruiting team&amp;#039;s performance in the just-ended season (assuming, generally, that bad teams need help the most). However, there is some recognition that better recruits can still make an impact at better schools. &lt;br /&gt;
c) Graduating/Returning talent (NOT position-specific). &lt;br /&gt;
d) Graduating/Returning height (NOT position-specific). &lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;In the Mind of a HS Recruit&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Recruits don&amp;#039;t notice what position they are currently playing when they make recruiting decisions. They are &amp;quot;worried&amp;quot; about the college team&amp;#039;s overall skill, and the abundance of players in their height range.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Practical Application&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The instructions say &amp;quot;NOT position-specific.&amp;quot; I take that to mean that, other things equal, an Exc impact tall recruit would be more likely to go to a team that doesn&amp;#039;t have tall players, no matter what the tall recruit&amp;#039;s skills are.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Glstand&amp;#039;&amp;#039;&amp;#039; once wrote,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A recruit that shows a preference towards impact has prefect knowledge of his abilities and size. He is not affected by the scout. A Poor scouted PFFFXP who is really a GEEFXG KNOWS he is the latter. This is important because the better the recruit, the more teams fall into consideration. A +8 6&amp;#039;10&amp;quot; could sign with anyone and immediately get playing time. A +3 5&amp;#039;11&amp;quot; will be much more cautious, choosing only those schools that fit the traditional definition of a favorable impact school. What determines this traditional definition? A school&amp;#039;s power ranking for the season. Its generally assumed that the worse a team did last year, the more room it has for immediate improvement. Also considered is the overall talent and size of the players a team is returning. So, unlike other factors, Impact looks at two things, the recruit AND the school. Local and Winning only consider factors specific to the school.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=[[Recruiting_Strategies|Strategies]]=&lt;/div&gt;</summary>
		<author><name>162.40.198.70</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1541</id>
		<title>Recruiting Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1541"/>
				<updated>2006-12-18T19:50:25Z</updated>
		
		<summary type="html">&lt;p&gt;162.40.198.70: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maxes=&lt;br /&gt;
The best players will receive the maximum number of recruiting points (17) each week from multiple coaches. If you want a chance of signing the best players you will have to do the same, so plan accordingly how many players you will max. LTT teams can theoretically max 4 players, but that leaves no points for a safety net.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Maxing the 2 or 3 best recruits available is likely to leave you in high ties with only a 20% chance (or worse) of landing each player. You may want to consider maxing 1 or 2 of the best players and 1 or 2 guys who are likely to be low ties (or even leads)&lt;br /&gt;
&lt;br /&gt;
=Safety Net=&lt;br /&gt;
While  Ideally you should be aiming for at least three clear leads so that you can avoid walk-ons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Use the early recruiting bonus&lt;br /&gt;
When you spend one or more points, or give a scholarsip on/to a player in the first week of recruiting you will receive a bonus of 15RPE on that player. In the second week you will receive 13 additional RPE and you receive 2 less bonus RPE each week.&lt;br /&gt;
&lt;br /&gt;
*Make a large safety net&lt;br /&gt;
Maximise your use of the early recruiting bonus by making a large safety net in the first week. Especially when you are first starting, consider using only 2 maxes and spending 33x1 RPE on safety net players until you get a feel for which players get maxed in your league and which ones don&amp;#039;t get recruited at all. This will give you 33 players at 16RPE after the first week.&lt;br /&gt;
&lt;br /&gt;
*Experiment&lt;br /&gt;
Use your safety net to discover which sorts of players (by scout, attributes, height, preference, position etc) get maxed in your league and which ones don&amp;#039;t. If you can find a pattern for effective players that don&amp;#039;t get maxed you&amp;#039;re on your way to building a good safety net each season.&lt;br /&gt;
&lt;br /&gt;
*First Drop&lt;br /&gt;
If its late in the season and you can&amp;#039;t establish any more leads consider getting to first drop (1/x) on recruits. The team in the lead might sign 3 different players and then you will be in a position to sign that player.&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Players need 28RPE to be guaranteed to sign with you, they might sign for less, but get to 28 to make sure.&lt;br /&gt;
*If you are more than 3RPE behind on a recruit you are unlikely to have the first chance of signing the player, consider spending your points elsewhere&lt;br /&gt;
*Even if you have a clear lead on a player you need to spend 5RPE on that player each week to guarantee a 1RPE lead on that player.&lt;br /&gt;
*Don&amp;#039;t forget to give scholarships to players you want to sign!&lt;br /&gt;
&lt;br /&gt;
=[[Preferences]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I. Win Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;The Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Winning programs&amp;quot; will be measured based on 55% Last year&amp;#039;s results, 35% the prior year to that, and 10% the next prior year. The exception is that if there is 3-year trend of improvement, the 10% &amp;quot;next prior&amp;quot; will be ignored and &amp;quot;last year&amp;quot; will get 65%. &lt;br /&gt;
&lt;br /&gt;
A year&amp;#039;s performance is measured as your highest Power Ranking after games 19-24. This instruction aids the user in determining his or her Win ranking.&lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;3 Yrs of Improvement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Positive successive movement towards a better PR is not enough to ensure you are a winning program, for the purposes of recruiting. Use common sense when determining if you are winning or not. If you are seeded well in the PTT, a recruit will probably view your school as a winning program, at least to some degree. This is not in anyway an official definition, but a rule of thumb.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Relativity of the Rule&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We must realize that this type of ratings can be relative. There is an old joke where 2 men are walking in the woods. Along comes a hungry bear, and one hiker takes out running shoes and starts lacing them up. The other hiker looks at him and says &amp;quot; What are you doing? You can&amp;#039;t out run a bear.&amp;quot; The running shoe hiker responds &amp;quot; I don&amp;#039;t need to, I just need to out run you.&amp;quot; You may not be the fastest (winningest/highest PR) school in the nation, but in most instances, it helps you to be faster than your competition on a recruit. This isn&amp;#039;t a guarantee, however. Sometimes a recruit goes where he wants, despite what may be &amp;#039;best&amp;#039; for him.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II. Local Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;Defining Terms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Recruit&amp;#039;s Region - Each recruit&amp;#039;s profile lists his preferences regarding playing close to home, indicated with a &amp;quot;None/Poor/Fair/Good/Exc&amp;quot; rating (to be consistent with player attribute ratings). &lt;br /&gt;
&lt;br /&gt;
An &amp;quot;exc&amp;quot; here indicates a strong desire to stay close to home. &lt;br /&gt;
A &amp;quot;fair&amp;quot; means &amp;quot;neutral&amp;quot; desire.&lt;br /&gt;
A &amp;quot;none&amp;quot; actually represents a strong desire to move away from home. &lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;Practically Speaking&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There is an important adjustment necessary here. &amp;quot;Close to Home&amp;quot; is measured as follows:&lt;br /&gt;
&lt;br /&gt;
a)      All teams in the same number conference as the recruit&amp;#039;s region (e.g., Conf 1 &amp;amp; Region 1), are considered equally close (even compared to the hometown).&lt;br /&gt;
&lt;br /&gt;
b) 	Teams from conferences numbered +1 or -1 from the recruit&amp;#039;s region are considered equally close to the recruit, but are not as close as the previously mentioned class.&lt;br /&gt;
&lt;br /&gt;
c) 	Teams from conferences numbered +2 or -2 from the recruit&amp;#039;s region are considered equally close to the recruit, but are not as close as the previously mentioned class.&lt;br /&gt;
&lt;br /&gt;
d) 	Trading reality for playability, we make the assumption that conferences 1 &amp;amp; 32 are &amp;quot;next to each other&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Examples&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
a)	If you are a conference 2 team, your best &amp;quot;close to home&amp;quot; advantage is with Region 2 recruits. You have some advantage with Region 1 and 3 recruits also. You have less, but still some, advantage with Region 32 and 4 recruits&lt;br /&gt;
&lt;br /&gt;
b)  	My understanding is that once recuits are out of you 5 conference &amp;quot;Close-to-home&amp;quot;(CTH) area, then they are considered equidistant to all others out of its CTH region. For example, your conference is 17. Your local conferences/regions would be 15, 16, 17, 18, 19. Any other conference/region is the South Pole as far as you&amp;#039;re concerned.&lt;br /&gt;
&lt;br /&gt;
=[[Recruiting_Strategies|Strategies]]=&lt;/div&gt;</summary>
		<author><name>162.40.198.70</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1540</id>
		<title>Recruiting Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1540"/>
				<updated>2006-12-18T19:49:18Z</updated>
		
		<summary type="html">&lt;p&gt;162.40.198.70: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maxes=&lt;br /&gt;
The best players will receive the maximum number of recruiting points (17) each week from multiple coaches. If you want a chance of signing the best players you will have to do the same, so plan accordingly how many players you will max. LTT teams can theoretically max 4 players, but that leaves no points for a safety net.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Maxing the 2 or 3 best recruits available is likely to leave you in high ties with only a 20% chance (or worse) of landing each player. You may want to consider maxing 1 or 2 of the best players and 1 or 2 guys who are likely to be low ties (or even leads)&lt;br /&gt;
&lt;br /&gt;
=Safety Net=&lt;br /&gt;
While  Ideally you should be aiming for at least three clear leads so that you can avoid walk-ons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Use the early recruiting bonus&lt;br /&gt;
When you spend one or more points, or give a scholarsip on/to a player in the first week of recruiting you will receive a bonus of 15RPE on that player. In the second week you will receive 13 additional RPE and you receive 2 less bonus RPE each week.&lt;br /&gt;
&lt;br /&gt;
*Make a large safety net&lt;br /&gt;
Maximise your use of the early recruiting bonus by making a large safety net in the first week. Especially when you are first starting, consider using only 2 maxes and spending 33x1 RPE on safety net players until you get a feel for which players get maxed in your league and which ones don&amp;#039;t get recruited at all. This will give you 33 players at 16RPE after the first week.&lt;br /&gt;
&lt;br /&gt;
*Experiment&lt;br /&gt;
Use your safety net to discover which sorts of players (by scout, attributes, height, preference, position etc) get maxed in your league and which ones don&amp;#039;t. If you can find a pattern for effective players that don&amp;#039;t get maxed you&amp;#039;re on your way to building a good safety net each season.&lt;br /&gt;
&lt;br /&gt;
*First Drop&lt;br /&gt;
If its late in the season and you can&amp;#039;t establish any more leads consider getting to first drop (1/x) on recruits. The team in the lead might sign 3 different players and then you will be in a position to sign that player.&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Players need 28RPE to be guaranteed to sign with you, they might sign for less, but get to 28 to make sure.&lt;br /&gt;
*If you are more than 3RPE behind on a recruit you are unlikely to have the first chance of signing the player, consider spending your points elsewhere&lt;br /&gt;
*Even if you have a clear lead on a player you need to spend 5RPE on that player each week to guarantee a 1RPE lead on that player.&lt;br /&gt;
*Don&amp;#039;t forget to give scholarships to players you want to sign!&lt;br /&gt;
&lt;br /&gt;
=[[Preferences]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I. Win Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;The Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Winning programs&amp;quot; will be measured based on 55% Last year&amp;#039;s results, 35% the prior year to that, and 10% the next prior year. The exception is that if there is 3-year trend of improvement, the 10% &amp;quot;next prior&amp;quot; will be ignored and &amp;quot;last year&amp;quot; will get 65%. &lt;br /&gt;
&lt;br /&gt;
A year&amp;#039;s performance is measured as your highest Power Ranking after games 19-24. This instruction aids the user in determining his or her Win ranking.&lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;3 Yrs of Improvement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Positive successive movement towards a better PR is not enough to ensure you are a winning program, for the purposes of recruiting. Use common sense when determining if you are winning or not. If you are seeded well in the PTT, a recruit will probably view your school as a winning program, at least to some degree. This is not in anyway an official definition, but a rule of thumb.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Relativity of the Rule&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We must realize that this type of ratings can be relative. There is an old joke where 2 men are walking in the woods. Along comes a hungry bear, and one hiker takes out running shoes and starts lacing them up. The other hiker looks at him and says &amp;quot; What are you doing? You can&amp;#039;t out run a bear.&amp;quot; The running shoe hiker responds &amp;quot; I don&amp;#039;t need to, I just need to out run you.&amp;quot; You may not be the fastest (winningest/highest PR) school in the nation, but in most instances, it helps you to be faster than your competition on a recruit. This isn&amp;#039;t a guarantee, however. Sometimes a recruit goes where he wants, despite what may be &amp;#039;best&amp;#039; for him.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;II. Local Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;Defining Terms&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Recruit&amp;#039;s Region - Each recruit&amp;#039;s profile lists his preferences regarding playing close to home, indicated with a &amp;quot;None/Poor/Fair/Good/Exc&amp;quot; rating (to be consistent with player attribute ratings). &lt;br /&gt;
&lt;br /&gt;
An &amp;quot;exc&amp;quot; here indicates a strong desire to stay close to home. &lt;br /&gt;
A &amp;quot;fair&amp;quot; means &amp;quot;neutral&amp;quot; desire.&lt;br /&gt;
A &amp;quot;none&amp;quot; actually represents a strong desire to move away from home. &lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;Practically Speaking&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
There is an important adjustment necessary here. &amp;quot;Close to Home&amp;quot; is measured as follows:&lt;br /&gt;
&lt;br /&gt;
a)      All teams in the same number conference as the recruit&amp;#039;s region (e.g., Conf 1 &amp;amp; Region 1), are considered equally close (even compared to the hometown).&lt;br /&gt;
&lt;br /&gt;
b) 	Teams from conferences numbered +1 or -1 from the recruit&amp;#039;s region are considered equally close to the recruit, but are not as close as the previously mentioned class.&lt;br /&gt;
&lt;br /&gt;
c) 	Teams from conferences numbered +2 or -2 from the recruit&amp;#039;s region are considered equally close to the recruit, but are not as close as the previously mentioned class.&lt;br /&gt;
&lt;br /&gt;
d) 	Trading reality for playability, we make the assumption that conferences 1 &amp;amp; 32 are &amp;quot;next to each other&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Examples&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
a)	If you are a conference 2 team, your best &amp;quot;close to home&amp;quot; advantage is with Region 2 recruits. You have some advantage with Region 1 and 3 recruits also. You have less, but still some, advantage with Region 32 and 4 recruits&lt;br /&gt;
&lt;br /&gt;
b)  	My understanding is that once recuits are out of you 5 conference &amp;quot;Close-to-home&amp;quot;(CTH) area, then they are considered equidistant to all others out of its CTH region. For example, your conference is 17. Your local conferences/regions would be 15, 16, 17, 18, 19. Any other conference/region is the South Pole as far as you&amp;#039;re concerned.&lt;br /&gt;
&lt;br /&gt;
=[[Recruiting_Strategies|Strategies]]=&lt;/div&gt;</summary>
		<author><name>162.40.198.70</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1539</id>
		<title>Recruiting Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1539"/>
				<updated>2006-12-18T19:39:42Z</updated>
		
		<summary type="html">&lt;p&gt;162.40.198.70: /* &amp;#039;&amp;#039;&amp;#039;Preferences&amp;#039;&amp;#039;&amp;#039; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maxes=&lt;br /&gt;
The best players will receive the maximum number of recruiting points (17) each week from multiple coaches. If you want a chance of signing the best players you will have to do the same, so plan accordingly how many players you will max. LTT teams can theoretically max 4 players, but that leaves no points for a safety net.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Maxing the 2 or 3 best recruits available is likely to leave you in high ties with only a 20% chance (or worse) of landing each player. You may want to consider maxing 1 or 2 of the best players and 1 or 2 guys who are likely to be low ties (or even leads)&lt;br /&gt;
&lt;br /&gt;
=Safety Net=&lt;br /&gt;
While  Ideally you should be aiming for at least three clear leads so that you can avoid walk-ons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Use the early recruiting bonus&lt;br /&gt;
When you spend one or more points, or give a scholarsip on/to a player in the first week of recruiting you will receive a bonus of 15RPE on that player. In the second week you will receive 13 additional RPE and you receive 2 less bonus RPE each week.&lt;br /&gt;
&lt;br /&gt;
*Make a large safety net&lt;br /&gt;
Maximise your use of the early recruiting bonus by making a large safety net in the first week. Especially when you are first starting, consider using only 2 maxes and spending 33x1 RPE on safety net players until you get a feel for which players get maxed in your league and which ones don&amp;#039;t get recruited at all. This will give you 33 players at 16RPE after the first week.&lt;br /&gt;
&lt;br /&gt;
*Experiment&lt;br /&gt;
Use your safety net to discover which sorts of players (by scout, attributes, height, preference, position etc) get maxed in your league and which ones don&amp;#039;t. If you can find a pattern for effective players that don&amp;#039;t get maxed you&amp;#039;re on your way to building a good safety net each season.&lt;br /&gt;
&lt;br /&gt;
*First Drop&lt;br /&gt;
If its late in the season and you can&amp;#039;t establish any more leads consider getting to first drop (1/x) on recruits. The team in the lead might sign 3 different players and then you will be in a position to sign that player.&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Players need 28RPE to be guaranteed to sign with you, they might sign for less, but get to 28 to make sure.&lt;br /&gt;
*If you are more than 3RPE behind on a recruit you are unlikely to have the first chance of signing the player, consider spending your points elsewhere&lt;br /&gt;
*Even if you have a clear lead on a player you need to spend 5RPE on that player each week to guarantee a 1RPE lead on that player.&lt;br /&gt;
*Don&amp;#039;t forget to give scholarships to players you want to sign!&lt;br /&gt;
&lt;br /&gt;
=[[Preferences]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I. Win Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;The Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Winning programs&amp;quot; will be measured based on 55% Last year&amp;#039;s results, 35% the prior year to that, and 10% the next prior year. The exception is that if there is 3-year trend of improvement, the 10% &amp;quot;next prior&amp;quot; will be ignored and &amp;quot;last year&amp;quot; will get 65%. &lt;br /&gt;
&lt;br /&gt;
A year&amp;#039;s performance is measured as your highest Power Ranking after games 19-24. This instruction aids the user in determining his or her Win ranking.&lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;3 Yrs of Improvement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Positive successive movement towards a better PR is not enough to ensure you are a winning program, for the purposes of recruiting. Use common sense when determining if you are winning or not. If you are seeded well in the PTT, a recruit will probably view your school as a winning program, at least to some degree. This is not in anyway an official definition, but a rule of thumb.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Relativity of the Rule&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We must realize that this type of ratings can be relative. There is an old joke where 2 men are walking in the woods. Along comes a hungry bear, and one hiker takes out running shoes and starts lacing them up. The other hiker looks at him and says &amp;quot; What are you doing? You can&amp;#039;t out run a bear.&amp;quot; The running shoe hiker responds &amp;quot; I don&amp;#039;t need to, I just need to out run you.&amp;quot; You may not be the fastest (winningest/highest PR) school in the nation, but in most instances, it helps you to be faster than your competition on a recruit. This isn&amp;#039;t a guarantee, however. Sometimes a recruit goes where he wants, despite what may be &amp;#039;best&amp;#039; for him.&lt;br /&gt;
&lt;br /&gt;
=[[Recruiting_Strategies|Strategies]]=&lt;/div&gt;</summary>
		<author><name>162.40.198.70</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1538</id>
		<title>Recruiting Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1538"/>
				<updated>2006-12-18T19:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;162.40.198.70: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maxes=&lt;br /&gt;
The best players will receive the maximum number of recruiting points (17) each week from multiple coaches. If you want a chance of signing the best players you will have to do the same, so plan accordingly how many players you will max. LTT teams can theoretically max 4 players, but that leaves no points for a safety net.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Maxing the 2 or 3 best recruits available is likely to leave you in high ties with only a 20% chance (or worse) of landing each player. You may want to consider maxing 1 or 2 of the best players and 1 or 2 guys who are likely to be low ties (or even leads)&lt;br /&gt;
&lt;br /&gt;
=Safety Net=&lt;br /&gt;
While  Ideally you should be aiming for at least three clear leads so that you can avoid walk-ons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Use the early recruiting bonus&lt;br /&gt;
When you spend one or more points, or give a scholarsip on/to a player in the first week of recruiting you will receive a bonus of 15RPE on that player. In the second week you will receive 13 additional RPE and you receive 2 less bonus RPE each week.&lt;br /&gt;
&lt;br /&gt;
*Make a large safety net&lt;br /&gt;
Maximise your use of the early recruiting bonus by making a large safety net in the first week. Especially when you are first starting, consider using only 2 maxes and spending 33x1 RPE on safety net players until you get a feel for which players get maxed in your league and which ones don&amp;#039;t get recruited at all. This will give you 33 players at 16RPE after the first week.&lt;br /&gt;
&lt;br /&gt;
*Experiment&lt;br /&gt;
Use your safety net to discover which sorts of players (by scout, attributes, height, preference, position etc) get maxed in your league and which ones don&amp;#039;t. If you can find a pattern for effective players that don&amp;#039;t get maxed you&amp;#039;re on your way to building a good safety net each season.&lt;br /&gt;
&lt;br /&gt;
*First Drop&lt;br /&gt;
If its late in the season and you can&amp;#039;t establish any more leads consider getting to first drop (1/x) on recruits. The team in the lead might sign 3 different players and then you will be in a position to sign that player.&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Players need 28RPE to be guaranteed to sign with you, they might sign for less, but get to 28 to make sure.&lt;br /&gt;
*If you are more than 3RPE behind on a recruit you are unlikely to have the first chance of signing the player, consider spending your points elsewhere&lt;br /&gt;
*Even if you have a clear lead on a player you need to spend 5RPE on that player each week to guarantee a 1RPE lead on that player.&lt;br /&gt;
*Don&amp;#039;t forget to give scholarships to players you want to sign!&lt;br /&gt;
&lt;br /&gt;
=[[Preferences]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &amp;#039;&amp;#039;&amp;#039;I. Win Preference&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;The Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Winning programs&amp;quot; will be measured based on 55% Last year&amp;#039;s results, 35% the prior year to that, and 10% the next prior year. The exception is that if there is 3-year trend of improvement, the 10% &amp;quot;next prior&amp;quot; will be ignored and &amp;quot;last year&amp;quot; will get 65%. &lt;br /&gt;
&lt;br /&gt;
A year&amp;#039;s performance is measured as your highest Power Ranking after games 19-24. This instruction aids the user in determining his or her Win ranking.&lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;3 Yrs of Improvement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Positive successive movement towards a better PR is not enough to ensure you are a winning program, for the purposes of recruiting. Use common sense when determining if you are winning or not. If you are seeded well in the PTT, a recruit will probably view your school as a winning program, at least to some degree. This is not in anyway an official definition, but a rule of thumb.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Relativity of the Rule&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We must realize that this type of ratings can be relative. There is an old joke where 2 men are walking in the woods. Along comes a hungry bear, and one hiker takes out running shoes and starts lacing them up. The other hiker looks at him and says &amp;quot; What are you doing? You can&amp;#039;t out run a bear.&amp;quot; The running shoe hiker responds &amp;quot; I don&amp;#039;t need to, I just need to out run you.&amp;quot; You may not be the fastest (winningest/highest PR) school in the nation, but in most instances, it helps you to be faster than your competition on a recruit. This isn&amp;#039;t a guarantee, however. Sometimes a recruit goes where he wants, despite what may be &amp;#039;best&amp;#039; for him.&lt;br /&gt;
&lt;br /&gt;
=[[Recruiting_Strategies|Strategies]]=&lt;/div&gt;</summary>
		<author><name>162.40.198.70</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1537</id>
		<title>Recruiting Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1537"/>
				<updated>2006-12-18T19:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;162.40.198.70: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maxes=&lt;br /&gt;
The best players will receive the maximum number of recruiting points (17) each week from multiple coaches. If you want a chance of signing the best players you will have to do the same, so plan accordingly how many players you will max. LTT teams can theoretically max 4 players, but that leaves no points for a safety net.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Maxing the 2 or 3 best recruits available is likely to leave you in high ties with only a 20% chance (or worse) of landing each player. You may want to consider maxing 1 or 2 of the best players and 1 or 2 guys who are likely to be low ties (or even leads)&lt;br /&gt;
&lt;br /&gt;
=Safety Net=&lt;br /&gt;
While  Ideally you should be aiming for at least three clear leads so that you can avoid walk-ons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Use the early recruiting bonus&lt;br /&gt;
When you spend one or more points, or give a scholarsip on/to a player in the first week of recruiting you will receive a bonus of 15RPE on that player. In the second week you will receive 13 additional RPE and you receive 2 less bonus RPE each week.&lt;br /&gt;
&lt;br /&gt;
*Make a large safety net&lt;br /&gt;
Maximise your use of the early recruiting bonus by making a large safety net in the first week. Especially when you are first starting, consider using only 2 maxes and spending 33x1 RPE on safety net players until you get a feel for which players get maxed in your league and which ones don&amp;#039;t get recruited at all. This will give you 33 players at 16RPE after the first week.&lt;br /&gt;
&lt;br /&gt;
*Experiment&lt;br /&gt;
Use your safety net to discover which sorts of players (by scout, attributes, height, preference, position etc) get maxed in your league and which ones don&amp;#039;t. If you can find a pattern for effective players that don&amp;#039;t get maxed you&amp;#039;re on your way to building a good safety net each season.&lt;br /&gt;
&lt;br /&gt;
*First Drop&lt;br /&gt;
If its late in the season and you can&amp;#039;t establish any more leads consider getting to first drop (1/x) on recruits. The team in the lead might sign 3 different players and then you will be in a position to sign that player.&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Players need 28RPE to be guaranteed to sign with you, they might sign for less, but get to 28 to make sure.&lt;br /&gt;
*If you are more than 3RPE behind on a recruit you are unlikely to have the first chance of signing the player, consider spending your points elsewhere&lt;br /&gt;
*Even if you have a clear lead on a player you need to spend 5RPE on that player each week to guarantee a 1RPE lead on that player.&lt;br /&gt;
*Don&amp;#039;t forget to give scholarships to players you want to sign!&lt;br /&gt;
&lt;br /&gt;
=[[Preferences]]=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I. Win Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) &amp;#039;&amp;#039;&amp;#039;The Instructions&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Winning programs&amp;quot; will be measured based on 55% Last year&amp;#039;s results, 35% the prior year to that, and 10% the next prior year. The exception is that if there is 3-year trend of improvement, the 10% &amp;quot;next prior&amp;quot; will be ignored and &amp;quot;last year&amp;quot; will get 65%. &lt;br /&gt;
&lt;br /&gt;
A year&amp;#039;s performance is measured as your highest Power Ranking after games 19-24. This instruction aids the user in determining his or her Win ranking.&lt;br /&gt;
&lt;br /&gt;
2) &amp;#039;&amp;#039;&amp;#039;3 Yrs of Improvement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Positive successive movement towards a better PR is not enough to ensure you are a winning program, for the purposes of recruiting. Use common sense when determining if you are winning or not. If you are seeded well in the PTT, a recruit will probably view your school as a winning program, at least to some degree. This is not in anyway an official definition, but a rule of thumb.&lt;br /&gt;
&lt;br /&gt;
3) &amp;#039;&amp;#039;&amp;#039;Relativity of the Rule&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
We must realize that this type of ratings can be relative. There is an old joke where 2 men are walking in the woods. Along comes a hungry bear, and one hiker takes out running shoes and starts lacing them up. The other hiker looks at him and says &amp;quot; What are you doing? You can&amp;#039;t out run a bear.&amp;quot; The running shoe hiker responds &amp;quot; I don&amp;#039;t need to, I just need to out run you.&amp;quot; You may not be the fastest (winningest/highest PR) school in the nation, but in most instances, it helps you to be faster than your competition on a recruit. This isn&amp;#039;t a guarantee, however. Sometimes a recruit goes where he wants, despite what may be &amp;#039;best&amp;#039; for him.&lt;br /&gt;
&lt;br /&gt;
=[[Recruiting_Strategies|Strategies]]=&lt;/div&gt;</summary>
		<author><name>162.40.198.70</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1536</id>
		<title>Recruiting Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1536"/>
				<updated>2006-12-18T19:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;162.40.198.70: /* Preferences */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maxes=&lt;br /&gt;
The best players will receive the maximum number of recruiting points (17) each week from multiple coaches. If you want a chance of signing the best players you will have to do the same, so plan accordingly how many players you will max. LTT teams can theoretically max 4 players, but that leaves no points for a safety net.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Maxing the 2 or 3 best recruits available is likely to leave you in high ties with only a 20% chance (or worse) of landing each player. You may want to consider maxing 1 or 2 of the best players and 1 or 2 guys who are likely to be low ties (or even leads)&lt;br /&gt;
&lt;br /&gt;
=Safety Net=&lt;br /&gt;
While  Ideally you should be aiming for at least three clear leads so that you can avoid walk-ons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Use the early recruiting bonus&lt;br /&gt;
When you spend one or more points, or give a scholarsip on/to a player in the first week of recruiting you will receive a bonus of 15RPE on that player. In the second week you will receive 13 additional RPE and you receive 2 less bonus RPE each week.&lt;br /&gt;
&lt;br /&gt;
*Make a large safety net&lt;br /&gt;
Maximise your use of the early recruiting bonus by making a large safety net in the first week. Especially when you are first starting, consider using only 2 maxes and spending 33x1 RPE on safety net players until you get a feel for which players get maxed in your league and which ones don&amp;#039;t get recruited at all. This will give you 33 players at 16RPE after the first week.&lt;br /&gt;
&lt;br /&gt;
*Experiment&lt;br /&gt;
Use your safety net to discover which sorts of players (by scout, attributes, height, preference, position etc) get maxed in your league and which ones don&amp;#039;t. If you can find a pattern for effective players that don&amp;#039;t get maxed you&amp;#039;re on your way to building a good safety net each season.&lt;br /&gt;
&lt;br /&gt;
*First Drop&lt;br /&gt;
If its late in the season and you can&amp;#039;t establish any more leads consider getting to first drop (1/x) on recruits. The team in the lead might sign 3 different players and then you will be in a position to sign that player.&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Players need 28RPE to be guaranteed to sign with you, they might sign for less, but get to 28 to make sure.&lt;br /&gt;
*If you are more than 3RPE behind on a recruit you are unlikely to have the first chance of signing the player, consider spending your points elsewhere&lt;br /&gt;
*Even if you have a clear lead on a player you need to spend 5RPE on that player each week to guarantee a 1RPE lead on that player.&lt;br /&gt;
*Don&amp;#039;t forget to give scholarships to players you want to sign!&lt;br /&gt;
&lt;br /&gt;
=[[Preferences]]=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;I. Win Preference&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
1) [[The Instructions]] &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Winning programs&amp;quot; will be measured based on 55% Last year&amp;#039;s results, 35% the prior year to that, and 10% the next prior year. The exception is that if there is 3-year trend of improvement, the 10% &amp;quot;next prior&amp;quot; will be ignored and &amp;quot;last year&amp;quot; will get 65%. &lt;br /&gt;
&lt;br /&gt;
A year&amp;#039;s performance is measured as your highest Power Ranking after games 19-24. This instruction aids the user in determining his or her Win ranking.&lt;br /&gt;
&lt;br /&gt;
2) [[3 Yrs of Improvement]]&lt;br /&gt;
&lt;br /&gt;
Positive successive movement towards a better PR is not enough to ensure you are a winning program, for the purposes of recruiting. Use common sense when determining if you are winning or not. If you are seeded well in the PTT, a recruit will probably view your school as a winning program, at least to some degree. This is not in anyway an official definition, but a rule of thumb.&lt;br /&gt;
&lt;br /&gt;
3) [[Relativity of the Rule]]&lt;br /&gt;
&lt;br /&gt;
We must realize that this type of ratings can be relative. There is an old joke where 2 men are walking in the woods. Along comes a hungry bear, and one hiker takes out running shoes and starts lacing them up. The other hiker looks at him and says &amp;quot; What are you doing? You can&amp;#039;t out run a bear.&amp;quot; The running shoe hiker responds &amp;quot; I don&amp;#039;t need to, I just need to out run you.&amp;quot; You may not be the fastest (winningest/highest PR) school in the nation, but in most instances, it helps you to be faster than your competition on a recruit. This isn&amp;#039;t a guarantee, however. Sometimes a recruit goes where he wants, despite what may be &amp;#039;best&amp;#039; for him.&lt;br /&gt;
&lt;br /&gt;
=[[Recruiting_Strategies|Strategies]]=&lt;/div&gt;</summary>
		<author><name>162.40.198.70</name></author>	</entry>

	</feed>