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		<id>https://www.simsports.sainio.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=202.189.68.42</id>
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		<updated>2026-04-21T04:05:51Z</updated>
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	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=League_6&amp;diff=1522</id>
		<title>League 6</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=League_6&amp;diff=1522"/>
				<updated>2006-12-18T07:06:17Z</updated>
		
		<summary type="html">&lt;p&gt;202.189.68.42: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
For a long time League 5 was one of the most active leagues in all of Simsports. It had a number of factors in its favour. The two biggest of these being that it enjoyed being one of the last leagues to have a second league added on the same rotation and arguably the best supporting web site ever. The web site (www.vickditale.com) was hosted and primarily authored by coach bhdevault (then coach of the Spokane Generals)and was responsible for a large influx of coaches and activity from its inception (~Season 10?) until its transferral.&lt;br /&gt;
&lt;br /&gt;
In season 20 coach ajhoward created a SimNBA professional league using the FastBreak Basketball (FBB) simulation engine. Each season the top graduates from L6 are transferred to this league which is still running (as of season 40) and can be found at [http://www.simnba.net SimNBA].&lt;br /&gt;
&lt;br /&gt;
In season 24 League 15 was added on the same rotation. A substantial number of coaches (including bhdevault and the web-site) left L6 for L15. With many of the most active coaches in the game joining the new &amp;quot;elite&amp;quot; league and most not wanting another team on the same recruiting cycle it has never quite recovered to pre-season 24 activity levels.&lt;br /&gt;
&lt;br /&gt;
===Hall of Fame===&lt;br /&gt;
During the time of www.vickditale.com a number of players were voted apon and elevated to the League 6 Hall of Fame. This covered players up to and including Season 21.&lt;br /&gt;
&lt;br /&gt;
*J.T. Pointer (Honolulu Hawkeyes)&lt;br /&gt;
*Pooh Essex (San Diego Lucky Pennies)&lt;br /&gt;
*Dave Duerson (Laramie Fighting Irish)&lt;br /&gt;
*Ricky McAdams (???)&lt;br /&gt;
*Joe Sullivan (???)&lt;br /&gt;
*Darryl Willinger (Panama City Moles 6-9)&lt;br /&gt;
*Eddie Strange (Atlanta Magnets)&lt;br /&gt;
*Jamond Davidson (Milwaukee ???)&lt;br /&gt;
*Jerome Brewster (Ocala Oak)&lt;br /&gt;
*Taylor Lockhart (Ft. Lauderdale Cougars)&lt;br /&gt;
*Laramie Neumann (St. Petersburg ???)&lt;br /&gt;
*Brett McDonald (Blacksburg Tribe)&lt;br /&gt;
*Eric Singleton (Tucson Kings)&lt;br /&gt;
*Gervaise Love (Tucson Kings)&lt;br /&gt;
*Eduardo Poole (Sumter Bulldoggs)&lt;br /&gt;
*Monty Zoeller (Spokane Generals)&lt;br /&gt;
*Marty Kamer (Blacksburg Tribe)&lt;br /&gt;
*Duane Kern (Bakersfield Swift Kicks)&lt;br /&gt;
*Mathew Wiggins (Norfolk Cavalry)&lt;br /&gt;
*Tory Adams (Wheeling ???)&lt;br /&gt;
*Rance Hyatt (Lake Tahoe Treason)&lt;br /&gt;
*Jess Langford (Boston)&lt;br /&gt;
*Spencer Tinnell (Knoxford Wampus Cats)&lt;br /&gt;
*Ace Dohn (Starkville Penguins?)&lt;br /&gt;
*Oscar Grenig (Roswell Half-wits?)&lt;br /&gt;
*Kincaid Santos (Pensacola ???)&lt;br /&gt;
*Russell Gibson (Lake Tahoe Treason)&lt;br /&gt;
*Grover Rigsby (Macon Terrapins)&lt;br /&gt;
*Shagari Ubaka (Spokane Generals)&lt;br /&gt;
*Brien Flood (Blacksburg Tribe)&lt;br /&gt;
&lt;br /&gt;
==Conferences==&lt;br /&gt;
[[L6_C1|1]] [[L6_C2|2]] [[L6_C3|3]] [[L6_C4|4]] [[L6_C5|5]] [[L6_C6|6]] [[L6_C7|7]] [[L6_C8|8]]&lt;br /&gt;
[[L6_C9|9]] [[L6_C10|10]] [[L6_C11|11]] [[L6_C12|12]] [[L6_C13|13]] [[L6_C14|14]] [[L6_C15|15]] [[L6_C16|16]] [[L6_C17|17]] [[L6_C18|18]] [[L6_C19|19]] [[L6_C20|20]] [[L6_C21|21]] [[L6_C22|22]] [[L6_C23|23]] [[L6_C24|24]] [[L6_C25|25]] [[L6_C26|26]] [[L6_C27|27]] [[L6_C28|28]] [[L6_C29|29]] [[L6_C30|30]] [[L6_C31|31]] [[L6_C32|32]]&lt;/div&gt;</summary>
		<author><name>202.189.68.42</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Coaching_Basics&amp;diff=1521</id>
		<title>Coaching Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Coaching_Basics&amp;diff=1521"/>
				<updated>2006-12-18T07:00:44Z</updated>
		
		<summary type="html">&lt;p&gt;202.189.68.42: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attributes=&lt;br /&gt;
&lt;br /&gt;
==Shooting==&lt;br /&gt;
The word rating shown will be the average ability of the player&amp;#039;s 2FG, 3FG and FT shooting capabilities. It is definitely worth having a look at a player&amp;#039;s percentages from each range as some &amp;quot;good&amp;quot; shooters might be an ace FT shooter, but average elsewhere. Conversely a &amp;quot;fair&amp;quot; shooting big man might be a dreadful three point shooter, but a great inside scorer. &lt;br /&gt;
&lt;br /&gt;
==Defending==&lt;br /&gt;
This covers shot defending as well as steals and blocks.&lt;br /&gt;
&lt;br /&gt;
==Handling==&lt;br /&gt;
The word rating shown will be the average ability of the player&amp;#039;s ball-control (read turnovers) and passing &lt;br /&gt;
&lt;br /&gt;
==Rebounding==&lt;br /&gt;
The ability to grab both offensive and defensive rebounds.&lt;br /&gt;
&lt;br /&gt;
==Intelligence==&lt;br /&gt;
The first of the complimentary skills. Intelligent players make better shooting (may shoot less when having an off night, and more when shooting well) and passing decisions (more assists, less turnovers). There are theories that it also enhances rebounding and helps with zone defense. Is apparently the skill that determines whether a player inbounding the ball calls a timeout before receiving a 5 second violation. Has the most impact at PG and also SF (as they are the only player to inbound the ball)&lt;br /&gt;
&lt;br /&gt;
==Athleticism==&lt;br /&gt;
The second complimentary skill. Athleticism will enhance shooting, defending and rebounding. It is also attributed by some coaches to drawing more fouls and conceding fewer fouls. &lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
Training makes only a very small difference over the course of a player&amp;#039;s career. It is not unusual to see only 1 player (or even no players) improve the word rating of an attribute one level every 3 or 4 season.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Look to see if your underclassmen (freshmen and sophomores) have a particular weakness that needs suring up and consider training that attribute.&lt;br /&gt;
*If you don&amp;#039;t know what to train, train defending. You can get away with only a few shooters taking the bulk of your team&amp;#039;s shots, but everyone needs to play defense.&lt;br /&gt;
&lt;br /&gt;
=Substitution Patterns=&lt;br /&gt;
Substitution patterns are normally described by stating the starter&amp;#039;s &amp;quot;sub out&amp;quot; (aka sub) setting and then the backup player&amp;#039;s &amp;quot;sub out&amp;quot; setting. For example if your starting PG was set to sub norm and your bPG was set to sub more, the substitution pattern (aka setting) would be norm/norm.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Minutes per Pattern&lt;br /&gt;
! Starter !! Backup !! Starter !! Backup&lt;br /&gt;
|-&lt;br /&gt;
| Norm || Less || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Norm || Norm || 28 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Norm || More || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| More || Less || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| More || Norm || 24 || 16&lt;br /&gt;
|-&lt;br /&gt;
| More || More || 28 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Less || Less || 28 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Less || Norm || 32 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Less || More || 34 || 6&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;Disclaimer: Some of the numbers in the above table are estimates, I&amp;#039;ve never actually run a Less/Less sub pattern.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
Stamina is a hidden attribute that is not tied to any of the other attributes. If your team keeps hitting a brick wall in the last 10 minutes consider giving your bench more minutes. You might want to think about training stamina too, but that&amp;#039;s a long term fix&lt;br /&gt;
&lt;br /&gt;
==Recommendations==&lt;br /&gt;
*Don&amp;#039;t run a starter on Sub Less all season&lt;br /&gt;
**More likely to fatigue and get an injury&lt;br /&gt;
**This might be viable if you can afford to rest the player in easier matches&lt;br /&gt;
*Run more than one substitution pattern&lt;br /&gt;
**This should make it less likely that your entire bench will be in the game at the same time&lt;br /&gt;
**I normally mix More/More and Norm/Norm&lt;br /&gt;
*If you have a particularly weak player consider subbing him out more&lt;br /&gt;
*Some players have lower stamina and your team may benefit by giving them less minutes&lt;br /&gt;
**You will have to watch games closely to try and work this out&lt;br /&gt;
*If your team is deep at 1 or more positions (or you&amp;#039;ve got 6 players you want to start) run More/Norm or More/Less at that position.&lt;/div&gt;</summary>
		<author><name>202.189.68.42</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Coaching_Basics&amp;diff=1520</id>
		<title>Coaching Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Coaching_Basics&amp;diff=1520"/>
				<updated>2006-12-18T00:49:38Z</updated>
		
		<summary type="html">&lt;p&gt;202.189.68.42: /* Training */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Training=&lt;br /&gt;
Training makes only a very small difference over the course of a player&amp;#039;s career. It is not unusual to see only 1 player (or even no players) improve the word rating of an attribute one level every 3 or 4 season.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
*Look to see if your underclassmen (freshmen and sophomores) have a particular weakness that needs suring up and consider training that attribute.&lt;br /&gt;
*If you don&amp;#039;t know what to train, train defending. You can get away with only a few shooters taking the bulk of your team&amp;#039;s shots, but everyone needs to play defense.&lt;br /&gt;
&lt;br /&gt;
=Substitution Patterns=&lt;br /&gt;
Substitution patterns are normally described by stating the starter&amp;#039;s &amp;quot;sub out&amp;quot; (aka sub) setting and then the backup player&amp;#039;s &amp;quot;sub out&amp;quot; setting. For example if your starting PG was set to sub norm and your bPG was set to sub more, the substitution pattern (aka setting) would be norm/norm.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Minutes per Pattern&lt;br /&gt;
! Starter !! Backup !! Starter !! Backup&lt;br /&gt;
|-&lt;br /&gt;
| Norm || Less || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Norm || Norm || 28 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Norm || More || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| More || Less || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| More || Norm || 24 || 16&lt;br /&gt;
|-&lt;br /&gt;
| More || More || 28 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Less || Less || 28 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Less || Norm || 32 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Less || More || 34 || 6&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;Disclaimer: Some of the numbers in the above table are estimates, I&amp;#039;ve never actually run a Less/Less sub pattern.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
==Stamina==&lt;br /&gt;
Stamina is a hidden attribute that is not tied to any of the other attributes. If your team keeps hitting a brick wall in the last 10 minutes consider giving your bench more minutes. You might want to think about training stamina too, but that&amp;#039;s a long term fix&lt;br /&gt;
&lt;br /&gt;
==Recommendations==&lt;br /&gt;
*Don&amp;#039;t run a starter on Sub Less all season&lt;br /&gt;
**More likely to fatigue and get an injury&lt;br /&gt;
**This might be viable if you can afford to rest the player in easier matches&lt;br /&gt;
*Run more than one substitution pattern&lt;br /&gt;
**This should make it less likely that your entire bench will be in the game at the same time&lt;br /&gt;
**I normally mix More/More and Norm/Norm&lt;br /&gt;
*If you have a particularly weak player consider subbing him out more&lt;br /&gt;
*Some players have lower stamina and your team may benefit by giving them less minutes&lt;br /&gt;
**You will have to watch games closely to try and work this out&lt;br /&gt;
*If your team is deep at 1 or more positions (or you&amp;#039;ve got 6 players you want to start) run More/Norm or More/Less at that position.&lt;/div&gt;</summary>
		<author><name>202.189.68.42</name></author>	</entry>

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