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		<id>https://www.simsports.sainio.org/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=67.170.237.25</id>
		<title>Simsports - User contributions [en]</title>
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		<updated>2026-04-21T13:43:49Z</updated>
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	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Glossary&amp;diff=1545</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Glossary&amp;diff=1545"/>
				<updated>2006-12-19T01:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;67.170.237.25: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;+/-&amp;#039;&amp;#039;&amp;#039; - Players and teams and attributes are often referred to using a +/- system. A player&amp;#039;s +/- is determined by converting each attribute from its word rating to a +/- number. Exc = +2, Good = +1, Fair = 0, Poor = -1, None = -2. By summing a player&amp;#039;s attributes a +/- ranking is determined. A player with the attributes PEGNGF could be described as a +4/-3 or +1. If a team starts five &amp;quot;Good&amp;quot; defenders they may be described as &amp;quot;starting +5 defense&amp;quot;. Note that each word rating describes a range of actual skill level, so that +/- is only an approximation of actual talent.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Activity Points&amp;#039;&amp;#039;&amp;#039; - Activity Points are a relic from ~2000 and are no longer used although there a still some references to them on the site.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Clear Lead&amp;#039;&amp;#039;&amp;#039; - A recruit where the team with most recruiting points on that player has 13 or more points more than the next nearest team. The player will appear as 0/0 in the w-3/w-12 columns, so he is &amp;quot;clear&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;First Drop&amp;#039;&amp;#039;&amp;#039; - If a team has the second most recruiting points on a player they may be referred to as being &amp;quot;first drop&amp;quot; on that player. If the team in the lead prioritizes other recruits or signs three better players, the player may &amp;quot;drop&amp;quot; to the team with the second most points. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lead&amp;#039;&amp;#039;&amp;#039; - Normally refers to a recruit where the team with the most recruiting points on that players has 4 or more recruiting points than the next nearest team. The player will appear as 0/x in the w-3/w-12 columns. Sometimes a coach will know that they are ahead by a smaller number than 4 RPE and still refer to the player as a lead. (Others would classify this as a tie)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Lottery, Lotto&amp;#039;&amp;#039;&amp;#039; - A recruit that is (or is likely to be) maxed by a large number of coaches leading to a large tie.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Max&amp;#039;&amp;#039;&amp;#039; - A recruit given the maximum number (17) of RPE each week. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;PP&amp;#039;s&amp;#039;&amp;#039;&amp;#039; - An abbreviation for &amp;quot;priority points&amp;quot;. See the SimSports recruiting FAQ for more details.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;RPE&amp;#039;&amp;#039;&amp;#039; - An abbreviation for &amp;quot;recruiting points earned&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Safety Net&amp;#039;&amp;#039;&amp;#039; - Any recruit that is not a Max but is still being pursued by a team is part of the &amp;quot;safety net&amp;quot;. It is recommended that you try and establish at least 3 clear leads in your safety net so that if you don&amp;#039;t break any ties you will avoid a walk-on.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;SS&amp;#039;&amp;#039;&amp;#039; - An abbreviation for Simulated Sports, referring to the Simulated Sports College Basketball Simulation.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stud&amp;#039;&amp;#039;&amp;#039; - A talented player.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tie&amp;#039;&amp;#039;&amp;#039; - A recruit where two or more coaches are tied for the most recruiting points spent on that recruit. Often referred to by size. A &amp;quot;3/3 tie&amp;quot; would be a recruit with 4 coaches tied for the most RPE. (see w3/w12)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;w-3/w-12, w3/w12&amp;#039;&amp;#039;&amp;#039; - The W-3 and W-12 columns (On your &amp;quot;My Top 35&amp;quot; page) list the number of teams within 3 and 12 RPE of you for a given recruit. The count EXCLUDES your team, but INCLUDES ties and anyone ahead of you. For example, if you lead on a recruit and have 0/0 for W-3/W-12, then no one is within 12 RPE. If you are 0/1, then no one is within 3, but there is 1 other team within 12. 1/1 would indicate that there is 1 team within 3 (and of course that same team is also within 12). Note that if you have less than 13RPE you will see 255 teams in the w-12 column.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Walk-on, walk on&amp;#039;&amp;#039;&amp;#039; - A player that signs with a team when the team had less than 28RPE&amp;#039;s on that player (or often 0 RPE). Generally a bad player. Many coaches simply use &amp;quot;walk on&amp;quot; to refer to a player that was not wanted, and only signed because of a failure to land a full class of three desired recruits.&lt;/div&gt;</summary>
		<author><name>67.170.237.25</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Coaching_Basics&amp;diff=1544</id>
		<title>Coaching Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Coaching_Basics&amp;diff=1544"/>
				<updated>2006-12-19T00:57:03Z</updated>
		
		<summary type="html">&lt;p&gt;67.170.237.25: /* Substitution Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Attributes=&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Shooting&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The word rating shown will be the average ability of the player&amp;#039;s 2FG, 3FG and FT shooting capabilities. It is definitely worth having a look at a player&amp;#039;s percentages from each range as some &amp;quot;good&amp;quot; shooters might be an ace FT shooter, but average elsewhere. Conversely a &amp;quot;fair&amp;quot; shooting big man might be a dreadful three point shooter, but a great inside scorer. &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Defending&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
This covers shot defending as well as steals and blocks.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Handling&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The word rating shown will be the average ability of the player&amp;#039;s ball-control (read turnovers) and passing &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rebounding&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The ability to grab both offensive and defensive rebounds.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Intelligence&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The first of the complimentary skills. Intelligent players make better shooting (may shoot less when having an off night, and more when shooting well) and passing decisions (more assists, less turnovers). There are theories that it also enhances rebounding and helps with zone defense. Is apparently the skill that determines whether a player inbounding the ball calls a timeout before receiving a 5 second violation. Has the most impact at PG and also SF (as they are the only player to inbound the ball)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Athleticism&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
The second complimentary skill. Athleticism will enhance shooting, defending and rebounding. It is also attributed by some coaches to drawing more fouls and conceding fewer fouls. &lt;br /&gt;
&lt;br /&gt;
=Training=&lt;br /&gt;
Training makes only a very small difference over the course of a player&amp;#039;s career. It is not unusual to see only 1 player (or even no players) improve the word rating of an attribute one level every 3 or 4 season.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Look to see if your underclassmen (freshmen and sophomores) have a particular weakness that needs suring up and consider training that attribute.&lt;br /&gt;
*If you don&amp;#039;t know what to train, train defending. You can get away with only a few shooters taking the bulk of your team&amp;#039;s shots, but everyone needs to play defense.&lt;br /&gt;
&lt;br /&gt;
=Substitution Patterns=&lt;br /&gt;
Substitution patterns are normally described by stating the starter&amp;#039;s &amp;quot;sub out&amp;quot; (aka sub) setting and then the backup player&amp;#039;s &amp;quot;sub out&amp;quot; setting. For example if your starting PG was set to sub norm and your bPG was set to sub more, the substitution pattern (aka setting) would be norm/more.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+ Minutes per Pattern&lt;br /&gt;
! Starter !! Backup !! Starter !! Backup&lt;br /&gt;
|-&lt;br /&gt;
| Norm || Less || 26 || 14&lt;br /&gt;
|-&lt;br /&gt;
| Norm || Norm || 28 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Norm || More || 30 || 10&lt;br /&gt;
|-&lt;br /&gt;
| More || Less || 20 || 20&lt;br /&gt;
|-&lt;br /&gt;
| More || Norm || 24 || 16&lt;br /&gt;
|-&lt;br /&gt;
| More || More || 28 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Less || Less || 28 || 12&lt;br /&gt;
|-&lt;br /&gt;
| Less || Norm || 32 || 8&lt;br /&gt;
|-&lt;br /&gt;
| Less || More || 34 || 6&lt;br /&gt;
|}&lt;br /&gt;
&amp;#039;&amp;#039;Disclaimer: Some of the numbers in the above table are estimates, I&amp;#039;ve never actually run a Less/Less sub pattern.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Stamina&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
Stamina is a hidden attribute that is not tied to any of the other attributes. If your team keeps hitting a brick wall in the last 10 minutes consider giving your bench more minutes. You might want to think about training stamina too, but that&amp;#039;s a long term fix&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Recommendations&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Don&amp;#039;t run a starter on Sub Less all season&lt;br /&gt;
**More likely to fatigue and get an injury&lt;br /&gt;
**This might be viable if you can afford to rest the player in easier matches&lt;br /&gt;
*Run more than one substitution pattern&lt;br /&gt;
**This should make it less likely that your entire bench will be in the game at the same time&lt;br /&gt;
**I normally mix More/More and Norm/Norm&lt;br /&gt;
*If you have a particularly weak player consider subbing him out more&lt;br /&gt;
*Some players have lower stamina and your team may benefit by giving them less minutes&lt;br /&gt;
**You will have to watch games closely to try and work this out&lt;br /&gt;
*If your team is deep at 1 or more positions (or you&amp;#039;ve got 6 players you want to start) run More/Norm or More/Less at that position.&lt;/div&gt;</summary>
		<author><name>67.170.237.25</name></author>	</entry>

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