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		<updated>2026-04-21T18:21:04Z</updated>
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	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=GeminiVy_on_effectively_using_RPEs&amp;diff=1845</id>
		<title>GeminiVy on effectively using RPEs</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=GeminiVy_on_effectively_using_RPEs&amp;diff=1845"/>
				<updated>2006-12-31T19:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;75.18.176.75: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The first and most important rule of recruiting: &amp;#039;&amp;#039;&amp;#039;Be true to yourself&amp;#039;&amp;#039;&amp;#039;. Many of the &amp;quot;better&amp;quot; recruiting strategies only work if you&amp;#039;re both thorough and thoughtful in your recruiting, and willing to re-evaluate and adapt as more information becomes available. There&amp;#039;s no shame in four-max if you don&amp;#039;t have much time to commit and are still having fun. In addition, being true to yourself also means being realistic in who you max. If you&amp;#039;re adverse to risk, like myself, that means avoiding players that you know will be intensely recruited, however tempting they might be. It doesn&amp;#039;t matter how studly the player is: if you&amp;#039;re not willing to stay on the big tie, then don&amp;#039;t get in to begin with because you&amp;#039;re just wasting RPEs.&lt;br /&gt;
&lt;br /&gt;
The following advice is targeted to Small Programs. The rest of you don&amp;#039;t need any more help. :P&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m going to throw out two semi-controversial statements, and by defending them, hopefully do a decent job of explaining my recruiting philosophy.&lt;br /&gt;
&lt;br /&gt;
# Four-max is suicide in the long run. &amp;lt;p&amp;gt;How bad is four-max in terms of RPE usage? Let&amp;#039;s say you max four players and give out ten scholarships (gotta save four for the maxes) in the first week. Your RPE yield would be 32*4 + 10*15 = 278 RPEs. Compare that to the other extreme: giving out 1 RPE to 35 different players. Your RPE yield would be 16*35 = 560 RPEs. That&amp;#039;s more than TWICE the yield, without using a single scholarship, while also getting to carry over 33 (68-35) RPEs to the next week.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;The lesson: &amp;#039;&amp;#039;&amp;#039;maximize the bonus RPEs&amp;#039;&amp;#039;&amp;#039;. Two-max is probably best, but three-max is a good compromise between effort and results. If you go four-max, you&amp;#039;re putting yourself at a disadvantage right from the beginning of the recruiting season.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;If you do decide to go two-max or three-max, that&amp;#039;s when my second statement comes in.&amp;lt;/p&amp;gt;&lt;br /&gt;
# You should only give out 17 RPEs or 1 RPE before the W3/W12s come out. &amp;lt;p&amp;gt;The reason for this is simple: there&amp;#039;s not enough information to justify any other RPE allocation. Why spend 9 RPEs on a recruit when he might show up on the Top 75 list the next day? Instead of spending 9 RPEs two weeks in a row, spend 1 RPE the first week, and then spend 17 RPEs the next week if he doesn&amp;#039;t appear on the list. The number of RPEs is the same, but there&amp;#039;s much less risk in the second approach.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;There are exceptions to this. For example, you might spend 9 RPEs on a recruit in the first week, with the intention of maxing him the next two weeks if he doesn&amp;#039;t show up on the Top 75 list, getting the upper hand on anyone who only spent 1 RPE the first week.&amp;lt;/p&amp;gt; &amp;lt;p&amp;gt;The lesson: &amp;#039;&amp;#039;&amp;#039;have a reason for every RPE you spend&amp;#039;&amp;#039;&amp;#039;. If you think you can get a lead, max out. If you&amp;#039;re not sure, be sparing with your RPEs. You can always spend them later when you know more; you can&amp;#039;t get them back when they&amp;#039;re gone.&amp;lt;/p&amp;gt;&lt;/div&gt;</summary>
		<author><name>75.18.176.75</name></author>	</entry>

	<entry>
		<id>https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1844</id>
		<title>Recruiting Basics</title>
		<link rel="alternate" type="text/html" href="https://www.simsports.sainio.org/wiki/index.php?title=Recruiting_Basics&amp;diff=1844"/>
				<updated>2006-12-31T19:02:47Z</updated>
		
		<summary type="html">&lt;p&gt;75.18.176.75: /* Strategies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Maxes=&lt;br /&gt;
The best players will receive the maximum number of recruiting points (17) each week from multiple coaches. If you want a chance of signing the best players you will have to do the same, so plan accordingly how many players you will max. LTT teams can theoretically max 4 players, but that leaves no points for a safety net.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Maxing the 2 or 3 best recruits available is likely to leave you in high ties with only a 20% chance (or worse) of landing each player. You may want to consider maxing 1 or 2 of the best players and 1 or 2 guys who are likely to be low ties (or even leads)&lt;br /&gt;
&lt;br /&gt;
=Safety Net=&lt;br /&gt;
While  Ideally you should be aiming for at least three clear leads so that you can avoid walk-ons.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Tips&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Use the early recruiting bonus&lt;br /&gt;
When you spend one or more points, or give a scholarsip on/to a player in the first week of recruiting you will receive a bonus of 15RPE on that player. In the second week you will receive 13 additional RPE and you receive 2 less bonus RPE each week.&lt;br /&gt;
&lt;br /&gt;
*Make a large safety net&lt;br /&gt;
Maximise your use of the early recruiting bonus by making a large safety net in the first week. Especially when you are first starting, consider using only 2 maxes and spending 33x1 RPE on safety net players until you get a feel for which players get maxed in your league and which ones don&amp;#039;t get recruited at all. This will give you 33 players at 16RPE after the first week.&lt;br /&gt;
&lt;br /&gt;
*Experiment&lt;br /&gt;
Use your safety net to discover which sorts of players (by scout, attributes, height, preference, position etc) get maxed in your league and which ones don&amp;#039;t. If you can find a pattern for effective players that don&amp;#039;t get maxed you&amp;#039;re on your way to building a good safety net each season.&lt;br /&gt;
&lt;br /&gt;
*First Drop&lt;br /&gt;
If its late in the season and you can&amp;#039;t establish any more leads consider getting to first drop (1/x) on recruits. The team in the lead might sign 3 different players and then you will be in a position to sign that player.&lt;br /&gt;
&lt;br /&gt;
=General Tips=&lt;br /&gt;
*Players need 28RPE to be guaranteed to sign with you, they might sign for less, but get to 28 to make sure.&lt;br /&gt;
*If you are more than 3RPE behind on a recruit you are unlikely to have the first chance of signing the player, consider spending your points elsewhere&lt;br /&gt;
*Even if you have a clear lead on a player you need to spend 5RPE on that player each week to guarantee a 1RPE lead on that player.&lt;br /&gt;
*Don&amp;#039;t forget to give scholarships to players you want to sign!&lt;br /&gt;
&lt;br /&gt;
=[[Preferences]]=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=[[Recruiting_Strategies|Strategies]]=&lt;br /&gt;
*[[GeminiVy on effectively using RPEs]]&lt;/div&gt;</summary>
		<author><name>75.18.176.75</name></author>	</entry>

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